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Roblox · turn-based roguelike RPG · fan guide

Pixel Lineage

Pixel Lineage is a free pixel-art roguelike RPG on Roblox. Roll a race, pick one of 6 classes, then grow it into one of 18 Super classes and its Ultra form. Here are the working codes, every class path and the real roll odds.

7,099 playing now3.65M visits98% liked

  • Free on Roblox
  • 6 classes · 18 Super · 18 Ultra
  • 14 races · 7 talents
  • 3 lives · parties of 4
Pixel Lineage official art: the 6 classes Warrior, Thief, Mage, Fist, Bard and Archer, and 18 Super classes
Official art by gankcounter. Play Pixel Lineage on Roblox

Updated 2026-10-14

Pixel Lineage codes

5 codes work right now: OCTOBER, LEGENDS, TORMENT, TUTORIAL and COMMUNITY! They add up to 21 race spins. Join the Pixel Lineage Roblox community first, or no code works.

  • Official

    25 Candy for the Haunted Harvest event

    Expires: When the Halloween event ends
    Did it work?
  • In game data

    2,500 gold, 100 Knowledge, 5 potions, 5 race spins, 5 talent spins, 3 Sunforged Whetstones, 3 Violet Whetstones

    Expires: October 31, 2026
    Did it work?
  • In game data

    1,000 gold, 100 Knowledge, 3 potions, 8 race spins, 8 talent spins

    Expires: October 31, 2026
    Did it work?
  • In game data

    3 race spins, 3 talent spins

    Expires: No expiry listed
    Did it work?
  • Player reported

    5 race spins, 5 talent spins, +1 life

    Expires: Unknown
    Did it work?

How to redeem Pixel Lineage codes

  1. Join the Pixel Lineage Roblox community. Codes only work for group members.
  2. Open Pixel Lineage and walk to the Goblin Merchant in your castle.
  3. Press REDEEM CODES, type the code exactly as shown and confirm. Each code works once per account.

Expired codes

SLOOTH, EARLY, THANKYOU

Official means the code is in the game's own Roblox description. In game data means it is in the game's code list. Player reported codes come from guide sites; tap ✓ or ✗ so other players know.

Class tree

Pixel Lineage class tree

Pixel Lineage has 6 classes: Warrior, Thief, Mage, Fist, Bard, Archer. Each one branches into 3 Super classes at a Trainer's Shrine, and every Super class awakens into its own Ultra form with an Ultra Sigil. Pick a class to see its stats, passive and every move on the path.

Pixel Lineage Warrior class sprite

Warrior

Sword · Berserk, Sentinel, Greatsword

Tank and frontliner: the most HP and defense, a free shield each battle and a taunt to protect friends.

HP
120
Attack
19
Defense
17
Magic
7
Speed
9
Crit
8%
Dodge
3%

Class passive · Reinforced. The first direct hit you take in each battle meets +50% defense. Dodged hits and damage over time leave that shield in place.

Warrior skills before the Super class (2)
  • Shoulder BashLv 113t cdAttack · One foeDAZE the foe (1 turn)
  • TauntLv 112t cdTaunt · All foes

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Berserk Super

Gets stronger as its health drops; heals from its own combos.

Passive · Blood Heat. Sword hits deal more damage the lower your health is, up to +20%.

  • Rending CrossOn pick22t cdMulti-hit (2 hits) · One foe
  • RuinLv 1045t cdAttack · One foe50% chance to DAZE the foe (1 turn)
  • BloodbathLv 1456t cdMulti-hit (4 hits) · One foeHeals you for 20% of the damage dealt

Bloodreaver Ultra

Awakens from Berserk with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Red ApocalypseAwakening67t cdMulti-hit (10 hits) · One foe
  • Executioner's MoonTome I78t cdAttack · One foe
  • Crimson FrenzyTome II46t cdHeal + buff · YourselfYou become INSPIRED (3 turns)

Sentinel Super

Defense-piercing hits, a counter stance and party shields as an Ultra.

Passive · Iron Resolve. Direct physical hits deal 10% less damage to you while you hold a Warrior sword.

  • OathbreakerOn pick22t cdAttack · One foeIgnores 40% of the foe's defense
  • Counter StanceLv 1013t cdBuff · YourselfYou become COUNTER STANCE (2 turns)
  • Falling JudgmentLv 1434t cdAttack · One foeWEAKEN the foe (2 turns)

Aegis Ultra

Awakens from Sentinel with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Judgment WallAwakening67t cdAttack · All foes50% chance to STUN the foe (1 turn)
  • Bastion of HeavenTome I46t cdParty heal · Whole partyWhole party becomes FORTIFIED (3 turns)
  • Heaven's LanceTome II78t cdAttack · One foe60% chance to STUN the foe (1 turn)

Greatsword Super

Hits every foe at once; Whirlwind and wide slams.

No passive: all of its power is in the three moves.

  • Great CleaveOn pick32t cdAttack · All foes
  • EarthsplitterLv 1044t cdAttack · One foe50% chance to DAZE the foe (1 turn)
  • WhirlwindLv 1455t cdMulti-hit (4 hits) · One foe

Worldcleaver Ultra

Awakens from Greatsword with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Sky SplitterAwakening67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • Horizon BreakTome I78t cdAttack · One foe
  • Titan's RampartTome II46t cdParty heal · Whole partyWhole party becomes FORTIFIED (3 turns)
Pixel Lineage Thief class sprite

Thief

Dagger · Rogue, Assassin, Beast Tamer

Fast dagger fighter: the highest speed, crit and dodge, but little HP.

HP
82
Attack
17
Defense
9
Magic
9
Speed
20
Crit
16%
Dodge
12%

No class passive.

Thief skills before the Super class (3)
  • Dagger ThrowLv 111t cdAttack · One foe
  • Speed UpLv 314t cdBuff · YourselfYou become SPEED UP (3 turns)
  • Back StabLv 726t cdAttack · One foe

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Rogue Super

Plants traps, then a 5-hit Knife Storm; poison as an Ultra.

Passive · Prepared Hands. The first Tripwire that lands in each battle sets 2 traps, not 1. One foe still holds at most 3 traps.

  • TripwireOn pick1no cdTrap · One foe
  • DeadfallLv 1022t cdTrap attack · One foe
  • Knife StormLv 1456t cdMulti-hit (5 hits) · One foe

Shadowbroker Ultra

Awakens from Rogue with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Thousand TrapsAwakening67t cdAttack · All foes90% chance to POISON the foe (3 turns)
  • Iron MawTome I78t cdAttack · One foePOISON the foe (3 turns)
  • Smoke CarnivalTome II46t cdParty heal · Whole partyWhole party becomes FOCUSED (3 turns)

Assassin Super

Marks one target and deletes it; the first dagger hit each battle deals more.

Passive · First Blood. Your first dagger hit that lands in each battle deals +20% damage; a miss keeps the bonus for the next swing.

  • Shadow CutsOn pick22t cdMulti-hit (3 hits) · One foe
  • Death MarkLv 1013t cdMark · One foe
  • Last RitesLv 1446t cdAttack · One foe

Reaper Ultra

Awakens from Assassin with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Final HourAwakening67t cdAttack · One foeIgnores 50% of the foe's defense
  • Reaping MoonTome I67t cdAttack · All foes60% chance to WEAKEN the foe (2 turns)
  • Death's VeilTome II46t cdHeal + buff · YourselfYou become FOCUSED (3 turns)

Beast Tamer Super

Summons a wolf and a bear that fight for 3 turns; poison bites.

No passive: all of its power is in the three moves.

  • Wolf PackOn pick22t cdMulti-hit (3 hits) · One foeSummons a wolf that stays and fights for 3 turns
  • Viper StrikeLv 1033t cdAttack · One foe90% chance to POISON the foe (3 turns)
  • Bear MaulLv 1455t cdAttack · One foe50% chance to DAZE the foe (1 turn); Summons a bear that stays and fights for 3 turns

Beastlord Ultra

Awakens from Beast Tamer with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • StampedeAwakening67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • Primal MawTome I78t cdAttack · One foe
  • Alpha's HowlTome II46t cdParty heal · Whole partyWhole party becomes INSPIRED (3 turns)
Pixel Lineage Mage class sprite

Mage

Staff · Cleric, Hexer, Summoner

Glass-cannon caster: the highest Magic and spells learned from scrolls, but the least HP.

HP
76
Attack
8
Defense
8
Magic
22
Speed
12
Crit
10%
Dodge
5%

Class passive · Mage Barrier. Guarding costs 1 Energy and creates a barrier that soaks 10 damage for each Energy you were holding.

Mage skills before the Super class (8)
  • Mage's SenseLv 114t cdBuff · YourselfYou become MAGE'S SENSE (2 turns)
  • Pebble ThrowCommon scroll22t cdAttack · One foe
  • Water BulletUncommon scroll21t cdAttack · One foe
  • Stone SkinUncommon scroll24t cdBuff · YourselfYou become STONE SKIN (2 turns)
  • FireballRare scroll33t cdAttack · One foe
  • IcicleRare scroll22t cdMulti-hit (3 hits) · One foe
  • Ice BlizzardEpic scroll46t cdBattlefield spell · Whole battlefield
  • MeteorLegendary scroll75t cdAttack · One foeBURN the foe (2 turns)

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Cleric Super

Holy damage plus a heal for one friend; enemies target it less.

Passive · Quiet Grace. Foes are less likely to target you, though a Taunt still pulls them.

  • SmiteOn pick32t cdAttack · One foe
  • Mending LightLv 1022t cdHeal · One ally
  • JudgmentLv 1456t cdAttack · One foeWEAKEN the foe (2 turns)

Seraph Ultra

Awakens from Cleric with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Heaven FallsAwakening67t cdAttack · All foes80% chance to WEAKEN the foe (2 turns)
  • Seraph's GraceTome I46t cdParty heal · Whole partyWhole party becomes FORTIFIED (3 turns)
  • Divine LanceTome II78t cdAttack · One foeWEAKEN the foe (3 turns)

Hexer Super

Every foe starts the battle weakened; stuns and weakens.

Passive · Ill Omen. Every foe starts the battle Weakened and deals 15% less damage for 2 turns. Two Hexers in a party do not double it.

  • Hex BindOn pick24t cdDebuff · One foeThe foe is STUN (1 turn)
  • Hex BoltLv 1021t cdAttack · One foe50% chance to WEAKEN the foe (2 turns)
  • DoomLv 1456t cdAttack · One foeWEAKEN the foe (3 turns)

Doomcaller Ultra

Awakens from Hexer with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • End of DaysAwakening67t cdAttack · All foesWEAKEN the foe (3 turns)
  • Chains of OblivionTome I67t cdAttack · All foes50% chance to STUN the foe (1 turn)
  • EclipseTome II78t cdAttack · One foe

Summoner Super

Familiars, a stone guardian and a phoenix that burns every foe.

No passive: all of its power is in the three moves.

  • Arcane FamiliarOn pick22t cdAttack · One foeSummons a familiar that stays and fights for 3 turns
  • Stone GuardianLv 1034t cdHeal + buff · YourselfYou become FORTIFIED (3 turns); Summons a stone guardian that stays and fights for 3 turns
  • Phoenix CallLv 1456t cdAttack · All foes60% chance to BURN the foe (2 turns)

Archon Ultra

Awakens from Summoner with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Legion GateAwakening67t cdAttack · All foes70% chance to BURN the foe (2 turns)
  • Dragon GateTome I78t cdAttack · One foeBURN the foe (2 turns); Summons a gate wyrm that stays and fights for 2 turns
  • Behemoth PactTome II46t cdParty heal · Whole partyWhole party becomes FORTIFIED (3 turns); Summons a behemoth that stays and fights for 3 turns
Pixel Lineage Fist class sprite

Fist

Fists · Monk, Brawler, Oni

Martial artist: multi-hit combos and sturdy HP for a damage dealer.

HP
102
Attack
17
Defense
13
Magic
8
Speed
17
Crit
11%
Dodge
8%

No class passive.

Fist skills before the Super class (4)
  • FlurryLv 122t cdMulti-hit (4 hits) · One foe
  • Iron FistsLv 3Passive
  • SkybreakerLv 738t cdAttack · One foe50% chance to DAZE the foe (1 turn)
  • Fist OutfitsLv 12Passive

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Monk Super

Fast chi palms and a 6-hit Hundred Fists; stuns.

No passive: all of its power is in the three moves.

  • Chi PalmOn pick21t cdAttack · One foe
  • Hundred FistsLv 1044t cdMulti-hit (6 hits) · One foe
  • Heaven's PalmLv 1455t cdAttack · One foe50% chance to STUN the foe (1 turn)

Transcendent Ultra

Awakens from Monk with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Ten Thousand PalmsAwakening67t cdMulti-hit (12 hits) · One foe
  • Palm of HeavenTome I67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • NirvanaTome II46t cdParty heal · Whole partyWhole party becomes FOCUSED (3 turns)

Brawler Super

Knockout punches that daze and ignore up to half the defense.

No passive: all of its power is in the three moves.

  • HaymakerOn pick33t cdAttack · One foe50% chance to DAZE the foe (1 turn)
  • Guard BreakLv 1022t cdAttack · One foeIgnores 50% of the foe's defense
  • KnockoutLv 1455t cdAttack · One foe60% chance to DAZE the foe (1 turn); Ignores 25% of the foe's defense

Undisputed Ultra

Awakens from Brawler with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Title FightAwakening67t cdAttack · One foe60% chance to STUN the foe (1 turn)
  • Main EventTome I67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • UndisputedTome II46t cdHeal + buff · YourselfYou become INSPIRED (3 turns)

Oni Super

Demon mask buff, burning palms and a club that stuns.

No passive: all of its power is in the three moves.

  • Demon MaskOn pick24t cdBuff · YourselfYou become INSPIRED (3 turns)
  • Demonfire PalmLv 1032t cdAttack · One foe80% chance to BURN the foe (2 turns)
  • Kanabo SmashLv 1455t cdAttack · One foe40% chance to STUN the foe (1 turn)

Shura Ultra

Awakens from Oni with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Demon GateAwakening67t cdAttack · All foes80% chance to BURN the foe (2 turns)
  • Demon Lord's MawTome I78t cdAttack · One foeBURN the foe (2 turns)
  • Blood PactTome II46t cdHeal + buff · YourselfYou become INSPIRED (3 turns)
Pixel Lineage Bard class sprite

Bard

Lute · Minstrel, Siren, Pianist

Support caster: heals, buffs and Energy back from every successful heal.

HP
88
Attack
12
Defense
10
Magic
18
Speed
14
Crit
8%
Dodge
6%

Class passive · Encore. Each heal that lands gives you 1 Energy back.

Bard skills before the Super class (4)
  • Cutting VerseLv 111t cdAttack · One foe55% chance to WEAKEN the foe (2 turns)
  • Mending MelodyLv 322t cdHeal · One ally
  • Rallying ChorusLv 723t cdBuff · YourselfYou become INSPIRED (3 turns)
  • Grand FinaleLv 1234t cdAttack · One foeHeals you for 35% of the damage dealt

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Minstrel Super

The party healer: group heals, regen and a stun lullaby.

No passive: all of its power is in the three moves.

  • Soothing HymnOn pick33t cdParty heal · Whole party
  • LullabyLv 1034t cdDebuff · One foeThe foe is STUN (1 turn)
  • Verse of RenewalLv 1434t cdParty heal · Whole partyWhole party becomes REGEN (3 turns)

Songweaver Ultra

Awakens from Minstrel with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Symphony of StarsAwakening67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • Celestial ChoirTome I46t cdParty heal · Whole partyWhole party becomes INSPIRED (3 turns)
  • Supernova SoloTome II78t cdAttack · One foe

Siren Super

Weakening shrieks and a crescendo that heals you.

No passive: all of its power is in the three moves.

  • ShriekOn pick21t cdAttack · One foe50% chance to WEAKEN the foe (2 turns)
  • EchoLv 1032t cdMulti-hit (3 hits) · One foe
  • CrescendoLv 1455t cdAttack · One foeHeals you for 25% of the damage dealt

Banshee Ultra

Awakens from Siren with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Death WailAwakening67t cdAttack · All foes80% chance to WEAKEN the foe (2 turns)
  • Soul RendTome I78t cdAttack · One foeWEAKEN the foe (3 turns)
  • Lament of TidesTome II46t cdParty heal · Whole partyWhole party becomes FORTIFIED (3 turns)

Pianist Super

Rapid multi-hits and a sonata that hits every foe.

No passive: all of its power is in the three moves.

  • StaccatoOn pick21t cdMulti-hit (4 hits) · One foe
  • Moonlight SonataLv 1033t cdAttack · All foes50% chance to WEAKEN the foe (2 turns)
  • Grand FinaleLv 1455t cdAttack · One foe60% chance to DAZE the foe (1 turn)

Virtuoso Ultra

Awakens from Pianist with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Meteor ConcertoAwakening67t cdAttack · All foes60% chance to DAZE the foe (1 turn)
  • Final CrescendoTome I78t cdAttack · One foe50% chance to STUN the foe (1 turn)
  • NocturneTome II46t cdParty heal · Whole partyWhole party becomes INSPIRED (3 turns)
Pixel Lineage Archer class sprite

Archer

Bow · Ranger, Deadeye, Corsair

Ranged marksman: high attack and crit, and arrows that ignore part of the defense.

HP
90
Attack
18
Defense
10
Magic
9
Speed
18
Crit
14%
Dodge
10%

Class passive · Keen Eye. Basic arrows ignore part of the target's defense.

Archer skills before the Super class (4)
  • Power ShotLv 111t cdAttack · One foeIgnores 30% of the foe's defense
  • Twin ShotLv 322t cdMulti-hit (2 hits) · One foe
  • Crippling ArrowLv 723t cdAttack · One foe80% chance to WEAKEN the foe (2 turns)
  • Arrow RainLv 1234t cdAttack · All foes

Choose a Super class at a Trainer's Shrine from Act 2. Permanent for that hero.

Ranger Super

Falcon strikes that blind, snares that stun and a 6-hit arrow storm.

No passive: all of its power is in the three moves.

  • Falcon DiveOn pick21t cdAttack · One foe50% chance to BLIND the foe (2 turns)
  • Briar SnareLv 1034t cdDebuff · One foeThe foe is STUN (1 turn)
  • Arrow StormLv 1455t cdMulti-hit (6 hits) · One foe

Stormhawk Ultra

Awakens from Ranger with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • HawkstormAwakening67t cdAttack · All foes50% chance to BLIND the foe (2 turns)
  • Talon of the StormTome I78t cdAttack · One foe
  • Eye of the StormTome II46t cdParty heal · Whole partyWhole party becomes FOCUSED (3 turns)

Deadeye Super

Crit headshots and arrows that ignore up to half the defense.

No passive: all of its power is in the three moves.

  • HeadshotOn pick32t cdAttack · One foe+35% crit chance
  • Piercing LineLv 1044t cdAttack · All foesIgnores 50% of the foe's defense
  • Kill ShotLv 1456t cdAttack · One foeIgnores 30% of the foe's defense

Godshot Ultra

Awakens from Deadeye with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Orbital ShotAwakening67t cdAttack · One foeIgnores 60% of the foe's defense
  • Bullet StormTome I67t cdAttack · All foes
  • Dead CalmTome II46t cdHeal + buff · YourselfYou become FOCUSED (3 turns)

Corsair Super

Flintlock shots, burning powder kegs and cannons that hit every foe.

No passive: all of its power is in the three moves.

  • Flintlock ParleyOn pick21t cdAttack · One foe+10% crit chance
  • Powder KegLv 1033t cdAttack · All foes60% chance to BURN the foe (2 turns)
  • Cannon BarrageLv 1456t cdAttack · All foes50% chance to WEAKEN the foe (2 turns)

Dread Captain Ultra

Awakens from Corsair with its Ultra Sigil: +25% attack, magic and max HP, and Ultra attacks never miss.

  • Ghost ArmadaAwakening67t cdAttack · All foes60% chance to BURN the foe (2 turns)
  • Flagship RamTome I78t cdAttack · One foe
  • Rum and GloryTome II46t cdParty heal · Whole partyWhole party becomes INSPIRED (3 turns)

Odds

Mythic races and roll odds

Pixel Lineage has 14 races. A new hero gets 3 free race spins, and the active codes add 21 more. Each Mythic race is a 0.7% to 1.4% roll; with all 24 spins you have a 57.5% chance at any Mythic. These are the Mythic races:

RaceRarityChanceWhat it does
CelestineMythic1.4%+6% crit, +4% dodge and +6% magic.
SeraphMythic0.7%Angelic Blessing: on its first turn, the whole party takes 10% less damage and receives 25% more healing for 2 rounds.
NightborneMythic0.7%Bloodthirst: each attack heals you for 15% of its damage, capped at 7% of max HP per move.
TidebornMythic0.7%Tidal Grace: restores 5% of max HP at the start of every turn you take.
DullahanEventMythicNot published+5% max HP, +5% defense, +3% crit. Headless Ride: hits for +50% against foes at or below 30% HP and can Weaken them for 2 turns.

All 14 Pixel Lineage races and the spin calculator

Talents

The rarest traits

Every hero also rolls one of 7 traits, which the game calls talents: a small passive on top of the race. New heroes get 3 talent spins. These are the three rarest:

  • Arcane Spark

    Rare · 10%

    +1 Energy at the start of every battle and +8% magic.

  • Fortune's Favor

    Rare · 5%

    +10% gold, +8% loot and +2% jackpot chance.

  • Prodigy

    Mythic · 1%

    +5% attack, magic, defense and max HP, +2% crit, +10% XP and mastery.

All 7 Pixel Lineage traits

Beginner guide

How Pixel Lineage plays

You set out from your castle and travel the lands floor by floor. Every floor is a turn-based fight or an event card, and the last floor of each land is its boss. Lose all 3 lives and the hero is gone.

  • 3 lives per hero

    Losing a battle costs a life; at zero the hero falls for good. Lineage ranks stay in your bloodline, so the next hero starts ahead.

  • Energy

    You start each battle with 1 Energy and gain 1 per round, up to 10. Skills cost Energy, so big moves need a turn or two of planning.

  • Timing prompts

    Hit the prompt when you attack for bonus damage, and dodge or block on time when a foe swings. Harder difficulties give you less time.

  • Parties of 4

    Set out solo or with up to 3 friends. A party shares the road and the loot, and votes on the next path card.

Path cards

After each floor the party draws 3 cards and votes on the next step.

Camp
Rest for 15% HP, or sharpen up for INSPIRED next battle.
Scout
Gold and a crafting material for everyone.
Shop
Potions, a healing tonic and battle buffs.
Trainer's Shrine
Pick your Super class (from The Dungeon on), or train for XP.
Blood Altar
Trade 20% HP for gold and FOCUS, or walk away.
Mystery
Anything can happen.
Hunt a Champion
Fight a pair of elites for rare loot.
Mini-Boss
A brutal fight with big loot.

Difficulty

Pick it before you set out. Harder runs pay more.

DifficultyFoe HPFoe powerRewards
Normalx1x1x1
Hardx1.25x1.18x1.8
Nightmarex1.4x1.25x2.8

Start on Normal: the first land, Sunmeadow Wilds, ends with a boss on floor 10. The Dungeon (Act 2) is where Super classes unlock.

October 2026

Pixel Lineage updates

The game updates every week. The current version adds the Haunted Harvest Halloween event, race evolution and Calamity Gear from the dragon raid.

  • Pixel Lineage Haunted Harvest Halloween event art with the Pumpkin King

    Halloween event

    Haunted Harvest

    Smash the Pumpkin King, collect Candy (the OCTOBER code gives 25) and roll for Dullahan, the event-only Mythic race.

  • Pixel Lineage Race EVO illustration: a hero raising a heirloom amulet as its race evolves from common to uncommon, rare and mythic

    New system

    Race EVO

    Race Heirloom items now evolve your race, adding stats and boosting its racial ability, so Rare and Uncommon races can keep up. The game has not published costs yet; we add them here once it does.

  • Pixel Lineage Calamity Gear from the Dragon Raid

    Dragon raid loot

    Calamity Gear

    A new dragon-winged gear set drops from the guild Dragon Raid.

FAQ

Pixel Lineage FAQ

What is Pixel Lineage?

Pixel Lineage is a free pixel-art roguelike RPG on Roblox by gankcounter, released on September 25, 2026. You roll a race and a talent, pick one of 6 classes and fight turn-based battles with timing prompts, alone or in a party of 4. Each class branches into 3 Super classes, and each Super awakens into an Ultra form.

What are the Pixel Lineage codes right now?

OCTOBER (25 Candy) is in the game's own description. LEGENDS, TORMENT and TUTORIAL are in the game's code list, and COMMUNITY! is reported by players. See the codes table for every reward.

Why is my Pixel Lineage code not working?

Join the Pixel Lineage Roblox community first: codes only work for group members. Then type the code exactly as shown, including the ! in COMMUNITY!. Each code works once per account, and SLOOTH expired on October 11.

What is the best class in Pixel Lineage?

Warrior is the safest first pick: it has the most HP and defense and a free shield every battle. Mage hits hardest with spells, Thief has the best crits and speed, and Bard keeps a party alive. See best class by playstyle.

How do I get a Super class?

From The Dungeon (Act 2) on, a Trainer's Shrine card shows up on the path. Pick it and choose one of your class's three Super classes. The choice is permanent for that hero, and its moves unlock right away, at level 10 and at level 14.

How do I unlock an Ultra class?

Use your Super class's Ultra Sigil. Your hero awakens into the Ultra form with +25% attack, magic and max HP, and learns its first Ultra skill. Ultra Tomes teach the second and third. Sigils and tomes are rare world drops.

Can you change your class in Pixel Lineage?

The game lists no way to change a hero's class: the base class is picked when you create the hero, and the Super class choice is permanent. To play another class, start a new hero.

What is the best race in Pixel Lineage?

The Mythic races are the strongest: Seraph for parties, Nightborne and Tideborn for solo sustain, and Celestine for crit and magic. Each Mythic is 0.7% to 1.4% per spin. Stonekin is the best common pick for Fist. See race odds.

How many lives do you have in Pixel Lineage?

Every hero has 3 lives. Losing a battle costs one; the COMMUNITY! code gives one more. When a hero falls for good, the lineage ranks stay in your bloodline.

Can I play Pixel Lineage on mobile?

Yes. Pixel Lineage runs wherever Roblox runs: phone, tablet and PC.

Ready to start your lineage?

Redeem the codes, roll your race and pick a class. Bookmark this page: we update the codes and the class tree with every patch.

Play Pixel Lineage on Roblox